There are many potential applications for VR in medical education. For example, VR could be used to create realistic anatomical models that student doctors could use for studying and practicing procedures. VR could also be used to create simulated patient cases, allowing students to gain experience in diagnosing and treating conditions. Additionally, VR could be used for educating patients about their health conditions and treatments. For example, a patient with diabetes could use VR to learn about how their condition affects their body and what they can do to manage their disease. Ultimately, the use of VR in medical education has the potential to improve clinical outcomes by enhancing students’ understanding of human anatomy and physiology, as well as increasing empathy for patients.